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Tabletop Roleplaying Games

The newest UA material looks to me like it’s going to be a blast! In Subclasses04, we get two new archetypes: the College of Spirits for the Bard and the Undead Patron for the Warlock. WotC seemed to be in a thematic mood for this one (maybe because of the release of their updated Curse of Strahd campaign?). Both of these archetypes have to do with the (un)dead. Follow along in the document as we take a look at these spooky new options.
Almost every tabletop roleplaying group adds some form of House Rules to their game. On the other hand, organized play such as you might find in D&D Adventurers League needs to run without extra or altered rules in order to make the game accessible to the widest number of people. If you prefer the latter type of games, you probably won’t find this article very applicable. However, I think the majority of us in the TRPG scene benefit from having at least some House Rules. These additions or slight changes to the Rules as Written (RaW) can help the group settle common disagreements or reconcile different playstyles before major problems arise
One-shots can be a little polarizing in my experience. Players and GMs who like long, complex plots or rich character development, one-shots are going to be found wanting. On the other hand, some players love rolling up new characters all the time and/or testing out cool character builds, etc. One-shots are remarkably well-suited to the latter type of player. If a character concept doesn’t work out as expected, once the session is over, the player can tweak or shelve that character without a fuss.
Smooth narrative flow, complete with peaks and valleys, is what makes the difference between “Oh, that was a fun game tonight,” and “That was exhilarating! My heart was racing when the dragon. . .” Naturally, there are many differences in play-styles. Having an engaging - dare I say, EPIC - session may not be what some players are looking for. Maybe you’re at the gaming table just to hang out with friends, have some munchies, and roll some dice. Fair enough. This article might not be for you. On the other hand, if you want to level-up your game and help pack every session you play with energy and dramatic events, read on!

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